Offset
Translates the floating element along the specified axes.
This lets you add distance (margin or spacing) between the reference and floating element, slightly alter the placement, or even create custom placements.
Type: Placement Modifier
Usage
use floating_ui_core::{compute_position, ComputePositionConfig, Offset, OffsetOptions};
compute_position(
reference_el,
floating_el,
ComputePositionConfig::new(platform)
.middleware(vec![
Box::new(Offset::new(OffsetOptions::default())),
]),
);
The value(s) passed are logical, meaning their effect on the physical result is dependent on the placement, writing direction (e.g. RTL), or alignment.
Order
Offset
should generally be placed at the beginning of your middleware vector.
Options
These are the options you can pass to Offset
.
pub enum OffsetOptions {
Value(f64),
Values(OffsetOptionsValues),
}
pub struct OffsetOptionsValues {
pub main_axis: Option<f64>,
pub cross_axis: Option<f64>,
pub alignment_axis: Option<f64>,
}
A single number represents the distance (gutter or margin) between the floating element and the reference element. This is shorthand for main_axis
.
Offset::new(OffsetOptions::Value(10.0))
A struct instance can also be passed, which enables you to individually configure each axis.
main_axis
Default: 0.0
The axis that runs along the side of the floating element. Represents the distance (gutter or margin) between the floating element and the reference element.
Offset::new(OffsetOptions::Values(
OffsetOptionsValues::default().main_axis(10.0)
))
cross_axis
Default: 0.0
The axis that runs along the alignment of the floating element. Represents the skidding between the floating element and the reference element.
Offset::new(OffsetOptions::Values(
OffsetOptionsValues::default().cross_axis(20.0)
))
alignment_axis
Default: None
The same axis as cross_axis
but applies only to aligned placements and inverts the End
alignment. When set to a number, it overrides the cross_axis
value.
A positive number will move the floating element in the direction of the opposite edge to the one that is aligned, while a negative number the reverse.
Offset::new(OffsetOptions::Values(
OffsetOptionsValues::default().alignment_axis(20.0)
))